The students took part in various workshops. They formed international working teams which guaranteed that everybody had to communicate in English and not in their mother tongue.

In every working team a student of the host country worked as an expert of the programming tool Scratch 2.0. The host school organized various working sessions guided by host teachers,a guest teacher and guest students of a neighbor high school,and a university teacher.

During the working sessions the students acquired basic knowledge about Scratch 2.0 and learned how to apply them for various aims. The students used Scratch 2.0:

  • to design their own computer game
  • to programme a robot that was able to drive through a model maze without mistakes
  • to create a hologramme
  • to programme a drone.

Furthermore,the students engaged in a discussion about stereotypes and how to avoid monocultural thinking.

Using Scratch 2.0is part of the host school’s curriculum. The workshops were scheduled parallel to everyday school activities so that host and guest students were able to experience every school life too (breaks and lunch breaks with local students)